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Post by [-->] -GoldBug- on Mar 11, 2009 20:09:43 GMT -5
UF is well aware of all the issues involving random spawns since the latest patch by Slant Six. Once again we find ourselves at the mercy of the developers as well as the Socom servers.
While we know that some of these random spawns can change the dynamics of a map and how it is played, it is totally out of control of UF and it's staff. That being said, the Official Statement on this issue is below.
Random spawnings are to be played through. In the event your war is affected by random spawning, your team will have to learn to adapt and overcome this challenge. Your matches are to be played to their entirety and the results posted.
Staff will not be addressing any issues within the CR section involving random spawning. The only exception to that is if there is an issue of a player spawning outside, underneath or above the map and they fail to leave the room. The current rule addressing those spawnings still applies and that is if you spawn outside, underneath or above the map, you are to leave the room immediately and re-join.
We hope the random spawning issues are a short term issue and Slant Six fixes this ASAP. We are not holding our breaths so we are currently exploring other options we may have in the future, if this issue is not resolved soon. « Last Edit: Today at 03:56:01 PM by [UF STAFF] Bandit99 »
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Post by ScrubHungry on Mar 12, 2009 2:15:33 GMT -5
HAHA way to go Slant Six... Honestly do they try this crap out? Killzone made a patch within THE FIRST WEEK and it smoothed over the little issues it had over since launch already.
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Post by snowman on Mar 12, 2009 15:07:40 GMT -5
ya man, guerilla gives great support for their game. now i just hope for the next patch, they put some game info on games being played (game times, up to how much game score, ff on/off, badges/weapons restrictions, etc.)
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