Post by [-->] -GoldBug- on Feb 2, 2009 1:12:37 GMT -5
“WHACK-A-MOLE NIGHT” (Each clan in the lobby will choose one of their own gunners to switch to the opposing side to do as much damage to that team before being killed. The rest of the game is played as normal UF Black rules dictate. All explosive bans on UF: Black still apply.)
“SILENT & DEADLY NIGHT” (All players are required to use silenced weapons only or the use of knives to obtain kills. All explosive bans on UF: Black still apply.)
“SLASH & DASH NIGHT” (All players on a team are required to obtain kills by knives only EXCEPT for the one player on their team that is designated to utilize a Desert Eagle pistol ONLY. The two teams are to announce who their DE carrier will be at the beginning of the match in the lobby. No other player can use a pistol, either by equipping it mid-war or by picking up a pistol from the original pistol carrier. All knife carriers are to run with an automatic weapon in their hand, NOT a pistol. All pistol carriers cannot obtain a kill by a knife, only a pistol. No other pistol may be used here except the DE as it is the pistol allotted to both sides. All explosive bans on UF:Black still apply.)
"LOUD & PROUD NIGHT" (All players on a team are required to remove ALL silencers from their weapons. Every weapon shot cannot have a silencer on it, both primary weapon as well as pistol. Knife kills are acceptable.)
"HEAVY SHELL NIGHT" (All players on a team are required to obtain kills by using a heavy machine gun only (M60E4 or the MK.48 only). Knife kills are acceptable. All explosive bans on UF: Black still apply.)
"LASER TAG NIGHT" (All players on a team are required to obtain kills by using only weapons that are equipped with a laser sight. This includes all secondary pistols as well. Knife kills are acceptable. Any weapon not able to be equipped with a laser sight cannot be used on Laser Tag Night. All explosive bans on UF: Black still apply.)
E: A: For the purpose of determining the playoff seeding, regular season stats will be awarded the following points after every match reported:
5 points for each war night victory
0 points for each war night loss
2 points for each war night draw/tie
1 point for each round won
0 points for each round lost
“SILENT & DEADLY NIGHT” (All players are required to use silenced weapons only or the use of knives to obtain kills. All explosive bans on UF: Black still apply.)
“SLASH & DASH NIGHT” (All players on a team are required to obtain kills by knives only EXCEPT for the one player on their team that is designated to utilize a Desert Eagle pistol ONLY. The two teams are to announce who their DE carrier will be at the beginning of the match in the lobby. No other player can use a pistol, either by equipping it mid-war or by picking up a pistol from the original pistol carrier. All knife carriers are to run with an automatic weapon in their hand, NOT a pistol. All pistol carriers cannot obtain a kill by a knife, only a pistol. No other pistol may be used here except the DE as it is the pistol allotted to both sides. All explosive bans on UF:Black still apply.)
"LOUD & PROUD NIGHT" (All players on a team are required to remove ALL silencers from their weapons. Every weapon shot cannot have a silencer on it, both primary weapon as well as pistol. Knife kills are acceptable.)
"HEAVY SHELL NIGHT" (All players on a team are required to obtain kills by using a heavy machine gun only (M60E4 or the MK.48 only). Knife kills are acceptable. All explosive bans on UF: Black still apply.)
"LASER TAG NIGHT" (All players on a team are required to obtain kills by using only weapons that are equipped with a laser sight. This includes all secondary pistols as well. Knife kills are acceptable. Any weapon not able to be equipped with a laser sight cannot be used on Laser Tag Night. All explosive bans on UF: Black still apply.)
E: A: For the purpose of determining the playoff seeding, regular season stats will be awarded the following points after every match reported:
5 points for each war night victory
0 points for each war night loss
2 points for each war night draw/tie
1 point for each round won
0 points for each round lost